![]() For every part that feels like it needs improving slightly, or where it feels like you’re just outright being trolled for being pants at it, there are plenty of moments where you find yourself genuinely enjoying Lumo especially if you can remember when games like it were the norm rather than an exception. Lumo is a love letter to a time when games were (technically) simpler and in that respect it has certainly hit the target. It’s a distraction that Lumo doesn’t really need, especially in the latter levels where merely getting from room to room safely is challenge enough. More often than not this involves jumping, bouncing off the duck’s head, then landing precariously on a moving platform. The issue is you have to jump on them, bounce off of them and land safely if you lose a life while you’re still in the room, you have to collect it again. It’s not that they’re difficult to find, in fact, they’re glaringly obvious, the bright yellow deviants. ![]() In fact, you’ll never want to see another one ever again by the time you get to the end of Lumo. Have you ever sworn at a sweet little rubber duck? You will. Coming in the form of cassette tapes (remember those?), maps, coins and rubber ducks, the former three are relatively easy to get your kleptomaniac mitts on – the ducks are a different story. ![]() Let’s talk collectibles for a moment: whether you love or hate them, it’s a given that the majority of games have them, and Lumo is no different. In addition, there are six mini-games for you to unlock with progression the mine cart one in particular is super fun. Whilst it might sound like things could quickly become quite repetitive, Lumo manages to pull off its simple concept well – the traps set to scupper your progress increase gradually in difficulty, and new (increasingly lethal and bizarre) obstacles are added that’ll require employment of new abilities gained along the way. There’s no tutorial, but the game’s pretty much simplicity incarnate, so you’re really not going to need one. Your one and only job in Lumo is to work your way around the myriad of rooms (nearly 450 of them in fact, spread over four different zones), traps and puzzles to collect certain items. Thereafter, you’re a wizard! Yay! You’re not going to Hogwarts, though, sorry. Starting the game as an adolescent child, you’re offered a short run through a gaming expo of sorts, where you’re eventually sucked, Tron -style, into one of the computers, and end up inside a video game. You also have the option of hoarding infinite lives (which you’ll need if you’re anything like me) or taking a challenge and limiting yourself. You choose a gender, as well as the colour of your clothes and wizards’ hat (I'm a pink-clad girl, naturally) it’s purely cosmetic and has no effect on gameplay. Described as a ‘super cool isometric platform adventure’, Lumo opens with a minimalistic character customisation suite.
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